Of the many, many Sim Dating Games I've played, this is easily the best, and I am sad to have finished it because now I will have to return to the other, shallow-in-comparison simulation dating games.
Your take on the Sim Dating Game not only contains the right amount of sexy content to keep us players interested and motivated to continue (Great artwork BTW), but it also contains quite deep relationships to have with the girls, and most importantly, it contains a lot of aesops and moral-of-the-story lessons in the endings. These moral-of-the-story lessons are actually profound, and not corny, which is rare for a game of this nature. I played this game in what was around 12 hours, and I enjoyed myself immensely. Bravo, well done. It may be one of the best flash game dating sims of our time.
Below are a few suggested improvements [*SPOILER ALERT*]:
- I didn't like how fast my skills progressed. I shouldn't have been able to max out my skills so much, so quickly. Its not remotely realistic, or challenging, for that manner.
-In all the 'scenes' in the game I had the choice to take a 'hentai' option or a less sexy 'romantic' or more 'normal' option. This is great. But I don't like how in the post-'final exam' scene where Akira 'rewards' me, I choose to automatically blackmail her and we have sex as a result. That scene made me feel very uncomfortable. I feel that I should have been able to choose how far that 'reward' went. This applies as a general principle; I am strongly suggested that you give me the power of choice in all of the game's scenes, in the interest of player satisfaction and game-play consistency.
-This game needs tighter, better scripting. As it is already, it is well put-together. However, there are bobbles. For example, in the 'Ami' ending, Karin and I are supposedly 'in-love', even though I've never really conversed with her or done anything romantic with her (All I did was keep her hygiene, energy, and health stats high while she was in my basement), and my 'modeling company' came in for me to help me build a third time machine, even though I had NEVER made any real moves towards building a modeling company. Maybe its a bug, but whether it is or not, I am pleading for you to fix this. My ending with a particular girl should depend on my actions in-game, not what the game's pre-loaded endings assume I did in the course of my play-through.
Below are some suggestions for things that can be added to the game to greatly enrich the experience:
-The teacher should be a romantic option too. Why not? In addition, there should be multiple teachers, including maybe a Swimming Coach, and they should all be potential love interests.
-Indeed, the relationships should be more complex, and there should be more means of interaction, in the interest of realism and even more replay value.
I also believe that there should be an unlockable or difficult-to-achieve polygamy option in which the player can choose multiple loves. Just a suggestion.
-There ought to be more activities/jobs/education to do, and many more places to visit. After I've maxed out my stats and made a good deal of money, there were many days where I've had nothing to do at all. Those days were boring. I'm sorry, but I don't like being bored when playing games, and these in-game days with nothing-to-do was a shortcoming in an otherwise fantastic game.
-There should be other boys in the school [besides Reiyjuu] and the game world should function in a somewhat real-time fashion, where you compete with or work together with the other boys to get the girls.
-There should be some websites that I can actually browse in my computer, instead of the ambiguous 'surf the web' option for -10 EN. Different websites should give me different stat increases as I read them.
-Lastly, a minor suggestion: Different fighters should challenge me for my Golden Belt once I win it by streetfighting. In RL, people always want to challenge the champion to take his place.
Thanks for the long review. I noticed that there are tons of unexplored potentials in the game but this game is now completed and I am moving on to the next project Simgirls 2.
I understand that this is a demo, and some components actually work quite well. On the flip side, the majority of this game is quite bad.
For example, for a Pokemon game the battle sequence is very poor. I hate to say this, but this is fundamentally deficient.
P.S. Did you know that you can jump from place to place randomly by hitting 'Enter'? You should probably look into that.
Need more work. I know you can do better than this, because any knowledgeable, patient, and motivated game designer can. This can be a good RPG but it needs much more time, better programming, some originality, and tighter overall design. Good luck.
The art direction is great, but the gameplay fails
I can honestly say that the graphics, artwork, and overall style manage to be unique and greatly executed. The game universe itself feels like a 2D hybrid of Borderlands, Gears of War, and Thing Thing Arena, and maybe Rage. The character customization is cool too.
However, I regret to say that the visuals are all this game has going for it.
The average and unispirired run n' gun, keep-moving-or-die gameplay doesn't bring anything new to the table, and the jump feature is sluggish. Combine that with enviornments that require constant jumping, and the end result just feels bad.
IMHO, I think this game could do better with a 'Reloading' mechanic, maybe some intelligent enemies that shoot ranged weapons at you, a cover system, and of course, at lot more storyline so that we know what we are fighting for and why.
Oh, and Multiplayer. That would be nice.
To your credit though, the game works. I didn't find any bugs and the framerate held up. Your 'Discount Mayonaise' just needs some enrichment. After that, everybody should come rushing in to get some, because it has some potential.
I'm surprised you criticize the game for not bringing anything new, then say it would fare better with generic gameplay features lol. But anyway, thanks for the criticism. We've received a lot of feedback concerning the jumping and it'll definitely be better in our next games.
You have an extremely good ballistics engine. In fact, its the best I've seen in an online Flash game.
However, the controls should be changeable by the player, and the Survival mode was lacking.
I acknowledge that it IS a zombie game, so I'm not asking for too much story, since these zombie plots are all similar. However, a more dynamic map and different enemy types for survival mode would make this game much better.
Let's face it: An endless grass field with nothing but alien-looking zombies coming from all sides isn't very appealing, now is it?
There were some silly problems and inconsistencies in the clip Most notably:
-The ridiculously bad spelling
-The radioman and the troops wearing uniforms from different factions
-The very pixelated backgrounds (The Flash window is simply too big; downsize it to improve quality)
-And lastly, the Minigunner and the Sniper from the second screen shoot rounds that burn out halfway through the screen. Simply put, you had some poor placement of soldiers.
However, the Audio and creativity was good in my opinion. Just practice some more, watch more Flash Sprite Videos from more NG artists and you'll be on your way to some great productions.
All 58 flash Reviews
Rated 4.5 / 5 stars 11 days ago
Sim-man -
Of the many, many Sim Dating Games I've played, this is easily the best, and I am sad to have finished it because now I will have to return to the other, shallow-in-comparison simulation dating games.
Your take on the Sim Dating Game not only contains the right amount of sexy content to keep us players interested and motivated to continue (Great artwork BTW), but it also contains quite deep relationships to have with the girls, and most importantly, it contains a lot of aesops and moral-of-the-story lessons in the endings. These moral-of-the-story lessons are actually profound, and not corny, which is rare for a game of this nature. I played this game in what was around 12 hours, and I enjoyed myself immensely. Bravo, well done. It may be one of the best flash game dating sims of our time.
Below are a few suggested improvements [*SPOILER ALERT*]:
- I didn't like how fast my skills progressed. I shouldn't have been able to max out my skills so much, so quickly. Its not remotely realistic, or challenging, for that manner.
-In all the 'scenes' in the game I had the choice to take a 'hentai' option or a less sexy 'romantic' or more 'normal' option. This is great. But I don't like how in the post-'final exam' scene where Akira 'rewards' me, I choose to automatically blackmail her and we have sex as a result. That scene made me feel very uncomfortable. I feel that I should have been able to choose how far that 'reward' went. This applies as a general principle; I am strongly suggested that you give me the power of choice in all of the game's scenes, in the interest of player satisfaction and game-play consistency.
-This game needs tighter, better scripting. As it is already, it is well put-together. However, there are bobbles. For example, in the 'Ami' ending, Karin and I are supposedly 'in-love', even though I've never really conversed with her or done anything romantic with her (All I did was keep her hygiene, energy, and health stats high while she was in my basement), and my 'modeling company' came in for me to help me build a third time machine, even though I had NEVER made any real moves towards building a modeling company. Maybe its a bug, but whether it is or not, I am pleading for you to fix this. My ending with a particular girl should depend on my actions in-game, not what the game's pre-loaded endings assume I did in the course of my play-through.
Below are some suggestions for things that can be added to the game to greatly enrich the experience:
-The teacher should be a romantic option too. Why not? In addition, there should be multiple teachers, including maybe a Swimming Coach, and they should all be potential love interests.
-Indeed, the relationships should be more complex, and there should be more means of interaction, in the interest of realism and even more replay value.
I also believe that there should be an unlockable or difficult-to-achieve polygamy option in which the player can choose multiple loves. Just a suggestion.
-There ought to be more activities/jobs/education to do, and many more places to visit. After I've maxed out my stats and made a good deal of money, there were many days where I've had nothing to do at all. Those days were boring. I'm sorry, but I don't like being bored when playing games, and these in-game days with nothing-to-do was a shortcoming in an otherwise fantastic game.
-There should be other boys in the school [besides Reiyjuu] and the game world should function in a somewhat real-time fashion, where you compete with or work together with the other boys to get the girls.
-There should be some websites that I can actually browse in my computer, instead of the ambiguous 'surf the web' option for -10 EN. Different websites should give me different stat increases as I read them.
-Lastly, a minor suggestion: Different fighters should challenge me for my Golden Belt once I win it by streetfighting. In RL, people always want to challenge the champion to take his place.
Thank you for the game, and your time.
Thanks for the long review. I noticed that there are tons of unexplored potentials in the game but this game is now completed and I am moving on to the next project Simgirls 2.
Rated 0.5 / 5 stars March 6, 2012
This is garbage.
I understand that this is a demo, and some components actually work quite well. On the flip side, the majority of this game is quite bad.
For example, for a Pokemon game the battle sequence is very poor. I hate to say this, but this is fundamentally deficient.
P.S. Did you know that you can jump from place to place randomly by hitting 'Enter'? You should probably look into that.
Need more work. I know you can do better than this, because any knowledgeable, patient, and motivated game designer can. This can be a good RPG but it needs much more time, better programming, some originality, and tighter overall design. Good luck.
Rated 3.5 / 5 stars November 9, 2011
The art direction is great, but the gameplay fails
I can honestly say that the graphics, artwork, and overall style manage to be unique and greatly executed. The game universe itself feels like a 2D hybrid of Borderlands, Gears of War, and Thing Thing Arena, and maybe Rage. The character customization is cool too.
However, I regret to say that the visuals are all this game has going for it.
The average and unispirired run n' gun, keep-moving-or-die gameplay doesn't bring anything new to the table, and the jump feature is sluggish. Combine that with enviornments that require constant jumping, and the end result just feels bad.
IMHO, I think this game could do better with a 'Reloading' mechanic, maybe some intelligent enemies that shoot ranged weapons at you, a cover system, and of course, at lot more storyline so that we know what we are fighting for and why.
Oh, and Multiplayer. That would be nice.
To your credit though, the game works. I didn't find any bugs and the framerate held up. Your 'Discount Mayonaise' just needs some enrichment. After that, everybody should come rushing in to get some, because it has some potential.
I'm surprised you criticize the game for not bringing anything new, then say it would fare better with generic gameplay features lol. But anyway, thanks for the criticism. We've received a lot of feedback concerning the jumping and it'll definitely be better in our next games.
Rated 3 / 5 stars November 4, 2011
The graphics are great, but the gameplay is corny
Too easy and simple.
Nuff said.
If you can make it a real-time action game with a little more depth, that would be great. But this game, as it is, simply will not do.
Rated 4.5 / 5 stars September 27, 2011
Great weapons and ballistics engine.
You have an extremely good ballistics engine. In fact, its the best I've seen in an online Flash game.
However, the controls should be changeable by the player, and the Survival mode was lacking.
I acknowledge that it IS a zombie game, so I'm not asking for too much story, since these zombie plots are all similar. However, a more dynamic map and different enemy types for survival mode would make this game much better.
Let's face it: An endless grass field with nothing but alien-looking zombies coming from all sides isn't very appealing, now is it?
Rated 3.5 / 5 stars September 26, 2011
Nice little skit.
There were some silly problems and inconsistencies in the clip Most notably:
-The ridiculously bad spelling
-The radioman and the troops wearing uniforms from different factions
-The very pixelated backgrounds (The Flash window is simply too big; downsize it to improve quality)
-And lastly, the Minigunner and the Sniper from the second screen shoot rounds that burn out halfway through the screen. Simply put, you had some poor placement of soldiers.
However, the Audio and creativity was good in my opinion. Just practice some more, watch more Flash Sprite Videos from more NG artists and you'll be on your way to some great productions.
I'd like to see more from you.
Rated 4.5 / 5 stars April 20, 2011
One of the best scene creators ever made.
You have done a very good job with this scene creator.
Your best work yet, in my opinion.
Keep at it. Tanks next time!
Rated 4 / 5 stars April 20, 2011
Very good scene creator.
Not too big, just a little too small.
There are also some slight layering issue.
The backgrounds can be a bit small, and there should be bodies anf faces and weapons fcing both left and right, not just left.
But still very good. One of the best Madness scene creators I've played.
Rated 3 / 5 stars April 20, 2011
Erm, demo-like quality...
The only thing this does that tactical assasin doesn't do better in the targets.
The faces and actual drawn bodies on your argets, as opposed to stickmen, are actually pretty good.
Everything else needs a lot of work.
A nice adition to the genre, but only if you keep the faces and bring everything else up to par, and beyond demo-quality.
Rated 4.5 / 5 stars January 8, 2011
Interesting... Decent
However, it could have been cleaner. Could been a a bit more professional. Maybe a better layout too.
The music was a nice touch.