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Recent Game Reviews
Simgirls (Full Version)
Rated 4.5 / 5 stars 11 days ago
Sim-man -
Of the many, many Sim Dating Games I've played, this is easily the best, and I am sad to have finished it because now I will have to return to the other, shallow-in-comparison simulation dating games.
Your take on the Sim Dating Game not only contains the right amount of sexy content to keep us players interested and motivated to continue (Great artwork BTW), but it also contains quite deep relationships to have with the girls, and most importantly, it contains a lot of aesops and moral-of-the-story lessons in the endings. These moral-of-the-story lessons are actually profound, and not corny, which is rare for a game of this nature. I played this game in what was around 12 hours, and I enjoyed myself immensely. Bravo, well done. It may be one of the best flash game dating sims of our time.
Below are a few suggested improvements [*SPOILER ALERT*]:
- I didn't like how fast my skills progressed. I shouldn't have been able to max out my skills so much, so quickly. Its not remotely realistic, or challenging, for that manner.
-In all the 'scenes' in the game I had the choice to take a 'hentai' option or a less sexy 'romantic' or more 'normal' option. This is great. But I don't like how in the post-'final exam' scene where Akira 'rewards' me, I choose to automatically blackmail her and we have sex as a result. That scene made me feel very uncomfortable. I feel that I should have been able to choose how far that 'reward' went. This applies as a general principle; I am strongly suggested that you give me the power of choice in all of the game's scenes, in the interest of player satisfaction and game-play consistency.
-This game needs tighter, better scripting. As it is already, it is well put-together. However, there are bobbles. For example, in the 'Ami' ending, Karin and I are supposedly 'in-love', even though I've never really conversed with her or done anything romantic with her (All I did was keep her hygiene, energy, and health stats high while she was in my basement), and my 'modeling company' came in for me to help me build a third time machine, even though I had NEVER made any real moves towards building a modeling company. Maybe its a bug, but whether it is or not, I am pleading for you to fix this. My ending with a particular girl should depend on my actions in-game, not what the game's pre-loaded endings assume I did in the course of my play-through.
Below are some suggestions for things that can be added to the game to greatly enrich the experience:
-The teacher should be a romantic option too. Why not? In addition, there should be multiple teachers, including maybe a Swimming Coach, and they should all be potential love interests.
-Indeed, the relationships should be more complex, and there should be more means of interaction, in the interest of realism and even more replay value.
I also believe that there should be an unlockable or difficult-to-achieve polygamy option in which the player can choose multiple loves. Just a suggestion.
-There ought to be more activities/jobs/education to do, and many more places to visit. After I've maxed out my stats and made a good deal of money, there were many days where I've had nothing to do at all. Those days were boring. I'm sorry, but I don't like being bored when playing games, and these in-game days with nothing-to-do was a shortcoming in an otherwise fantastic game.
-There should be other boys in the school [besides Reiyjuu] and the game world should function in a somewhat real-time fashion, where you compete with or work together with the other boys to get the girls.
-There should be some websites that I can actually browse in my computer, instead of the ambiguous 'surf the web' option for -10 EN. Different websites should give me different stat increases as I read them.
-Lastly, a minor suggestion: Different fighters should challenge me for my Golden Belt once I win it by streetfighting. In RL, people always want to challenge the champion to take his place.
Thank you for the game, and your time.
Thanks for the long review. I noticed that there are tons of unexplored potentials in the game but this game is now completed and I am moving on to the next project Simgirls 2.
Pokemon Remix Demo
Rated 0.5 / 5 stars March 6, 2012
This is garbage.
I understand that this is a demo, and some components actually work quite well. On the flip side, the majority of this game is quite bad.
For example, for a Pokemon game the battle sequence is very poor. I hate to say this, but this is fundamentally deficient.
P.S. Did you know that you can jump from place to place randomly by hitting 'Enter'? You should probably look into that.
Need more work. I know you can do better than this, because any knowledgeable, patient, and motivated game designer can. This can be a good RPG but it needs much more time, better programming, some originality, and tighter overall design. Good luck.
Discount Mayonnaise
Rated 3.5 / 5 stars November 9, 2011
The art direction is great, but the gameplay fails
I can honestly say that the graphics, artwork, and overall style manage to be unique and greatly executed. The game universe itself feels like a 2D hybrid of Borderlands, Gears of War, and Thing Thing Arena, and maybe Rage. The character customization is cool too.
However, I regret to say that the visuals are all this game has going for it.
The average and unispirired run n' gun, keep-moving-or-die gameplay doesn't bring anything new to the table, and the jump feature is sluggish. Combine that with enviornments that require constant jumping, and the end result just feels bad.
IMHO, I think this game could do better with a 'Reloading' mechanic, maybe some intelligent enemies that shoot ranged weapons at you, a cover system, and of course, at lot more storyline so that we know what we are fighting for and why.
Oh, and Multiplayer. That would be nice.
To your credit though, the game works. I didn't find any bugs and the framerate held up. Your 'Discount Mayonaise' just needs some enrichment. After that, everybody should come rushing in to get some, because it has some potential.
I'm surprised you criticize the game for not bringing anything new, then say it would fare better with generic gameplay features lol. But anyway, thanks for the criticism. We've received a lot of feedback concerning the jumping and it'll definitely be better in our next games.
Recent Audio Reviews
My little army
Rated 4.5 / 5 stars January 4, 2011
Song with a meaning.
This song is one about patriotism, and the pride of the army. My little army is about respect and goodwill to those about to go off to war.
Its a song that details the history of the armies victory, and one that reminds you of the army's prevailing strength even through the failures.
It can also be a song about an enduring nation, as well as the pride that comes with being a member of an enduring nation.
Funny; I think this a good theme song for Russia.
Insanctuary - Back & Forth
Rated 5 / 5 stars January 4, 2011
You trying to work for Linkin' Park, Yo?
Sounds really good.
Sounds very good.
Keep working your music, man. Your good at it.
Thankyou. I agree, but not with the LP. XD LP is not my style. I have a rather more mozaic like sound going on. :P
Recent Art Reviews
pirate
Rated 4.5 / 5 stars Mar 6, 2012
This is sexy!
However, I don't get 'Pirate' out of this. I see an island girl who grabbed some articles of clothing that washed ashore and cobbled them together into an outfit that she decided she liked.
This is very well done though. The style and quality are great. I like it!
Thanks haha. Yeah I wasn't going for a traditional pirate, so it looks very off-focus. i figure pirates would wear whatever they conveniently found.
Lyndall Jarvis 2
Rated 5 / 5 stars Jan 4, 2011
It looks like a freaking photograph at first!!
To pull this off is incredible.
Nuff' said!!
Talim as Yuffie
Rated 4.5 / 5 stars Jan 4, 2011
Don't worry about your BG's
The well colored blurry/loose background that upholds your tightly drawn, well detailed, and extremely well colored character in space is an excellent effect; it emphases the character and action more than you can imagine.
This is cool.
5/5, 9/10
Recent Movie Reviews
Rated 3.5 / 5 stars September 26, 2011
Nice little skit.
There were some silly problems and inconsistencies in the clip Most notably:
-The ridiculously bad spelling
-The radioman and the troops wearing uniforms from different factions
-The very pixelated backgrounds (The Flash window is simply too big; downsize it to improve quality)
-And lastly, the Minigunner and the Sniper from the second screen shoot rounds that burn out halfway through the screen. Simply put, you had some poor placement of soldiers.
However, the Audio and creativity was good in my opinion. Just practice some more, watch more Flash Sprite Videos from more NG artists and you'll be on your way to some great productions.
I'd like to see more from you.
Rated 4 / 5 stars January 4, 2011
Nice.
Cool movie.
I wished the animation was smoother, but you've got a life to live, and you can't be bothered with some 120 Frames a second crap. I understand all of that, so I won't even criticize that.
Like some other reviewers here have said, some backstory would certainly be nice. However, it makes perfect sense to introduce characters in the first movie, and them detail them in a second one. Therefore, we all hope you are working on a sequal that gives more story to it.
All in all, this was really good. The music was... meh at best, unsuitable at worst.
Not sure about that theme song tune.
8/10/5/5
Rated 4 / 5 stars January 4, 2011
Excellent quality and whatnot.
The only gripe I have with this is the very short length. I didn't even need more footage. Even and epilogue with a black screen and text detailing the battle would have done well, I just wanted some kind of closure.
An optional intro text sequence or menu option for a back-story could have done nicely too. However, I realize that you don't intend on making this into a series or something, and I respect that .
Thank you for the serious short. I was entertained.